Creatures from many famous stories are coming to life. They are terrorizing your village. So who you going to call? Certainly not Ghost busters. How about your girlfriend, spouse, kid, grandpa, friend or just a random weird looking guy from the street?
Horrifying board game – a mysterious, horrifically funny experience for 1 to 5 players. Control heroes with unique powers to deal with god knows what. Maybe Frankenstein & his bride, Dracula, the Mummy, or maybe something else. You will find out yourself. In each game, players get to deal with 2-4 random monsters depending on the difficulty chosen.
Players collect items, move across the village to protect villagers and themselves from monsters, and, of course, work on defeating them! If you take too much monster hits and do not defend the villagers, the terror will consume the village and the game will be lost. The gameplay has some similarities to Pandemic, but the theme makes it really something of a different kind.
The review will be covered in the following structure:
Incredibly fun game, especially for families. The Universal Studios’ monsters theme is very appealing.
Prior I describe the key fun elements of the game, let me shortly describe the gameplay:
Hero phase. in this phase, 1 player implements its actions, moving across the board, collecting those items, guiding villagers & working on monster defeat progressions.
Then, the monster phase follows. One monster card is drawn to implement its effects. From spawning new items onto the board, to moving the monsters towards heroes & villagers. And attacking them.
Fights with monsters. They happen pretty often during the monster phase. They are also very simple. Once a monster is in the same space as a hero or villager, it attacks. For each attack, one to three dice are rolled, to determine how many hits will the attack produce. To defend against a monster, player must discard an item for every hit. If you do not have items to discard, you die, but only temporary, until your next turn, as you will wake up at the hospital. The villagers are a secondary priority and are only attacked if there is no hero in the same space. If a monster attacks a villager, it is defeated immediately, and the terror is increased by 1.
Guiding villagers. Each villager that appears on the board, must be guided to the particular location. A hero can move together with his figure, if they are onto the same space, or guide a villager to 1 adjacent space. Once a villager reaches its intended location, it is removed from the board and the hero draws 1 perk card.
So the game feel interesting due to how different are all the monsters. It is not always about the killing, for example, Frankenstein & the Bride must actually be trained of politeness to be able to successfully live in human society, without killing. You basically need to convert them to good people, and then let them meet. If you let them meet early, oh boy, the passion, the wilderness & monstrous instincts simply take over the village. Or playing against Dracula, you first need to find and smash his coffins, only then you are capable to overcome the vampire.
Another factor is the snowball. You never know when everything will turn south. And once it does, it is typically very heavy. Your game progress can drastically change at any given point. And there is no way to foresee that. Everything it takes is 1 monster card, that would force a few repeat actions onto one or more of the monsters that would result into consecutive unprotected hits, and you are on your half-way to the defeat.
What is a little bit less fun is game set-up. It takes a lot of time. Not hours, only minutes. But you need to prepare the board, draw those monsters, and then make further preparations according to each monster set-up criteria. I would really prefer to spend more time playing. But what can you do? If you really enjoy it, you will have no problem with that. Ask other players to help you once they know the game.
Finally, the game has a very easy entry-level, in terms of rules, actions & strategies. I do not mean that this game is very easy to win. You can always change that by adjusting your game difficulty level. But generally, the fight mechanics are very basic. For this reason, I do not think that advanced gamer would find a lot of replay potential in this. But this is what makes the game perfect for families & adults who love light games.
Here are the following factors that influence the game replayability:
Monsters selected for the game. Select up to 4 monsters, based on game difficulty. There are 7 monsters in total.
Heroes selected. Each hero has some variability as well. First of all, each of them has a unique ability, plus the number of actions is differentiated as well. There are 7 heroes in the game.
The difficulty of gameplay. You can choose to battle either 2, 3 or 4 monsters in your gameplay. So the monster combinations are unique most of the time.
Perk cards. Each player gets 1 perk card at the beginning of the game. There are 20 such cards in total.
Monster cards. As I mentioned before, they are drawn during the monster phase, to determine what will happen will happen in this horrifying village of ours. Given the fact that there are 7 different monsters, it would make slightly more than 4 cards per monsters.
So based on these factors it seems that there is certainly some replay value the game offers. What brings my attention is monster cards. I would certainly want to have more of these, to have more varying effects. I guess the number of cards will grow once the expanions with new monsters come up.
Another replayability factor is items. Basically, you always collect the items to tackle those monsters. You collect different types of items to use them for fulfilling monster defeat conditions. This feels slightly routine. I would also love to have some of the monsters that would be completely different, and operate on completely different mechanics, i.e. no relation to items at all. This could also be tied to villagers or players.
Art & parts
The game is filled so much with theme. Those Univeral monsters are great, including miniatures, monster boards and cards. The art looks a bit scary, but not too dark. This should be very interesting for children, given the simplistic gameplay.
The quality of the components is good. The game seems to be colorblind-friendly as well. The item tokens look good as well, but they are pretty generic, meaning that it is not really important what exact item it is, but all that matters is its type. So the design clearly supports this categorization.
Horrified colorblindness rating: A (Very good)
Given the number of parts & components, including those mini monster boards, the game includes, the game price is acceptable. You can check out the current pricing down below. The pricing varies based on the retailer.
Horrified board game review
A very funny light horror game with a compelling theme that is not only interesting but might be challenging, if you want that. This is likely to become my go-to choice for cooperative game nights with my family.
Art & Parts
Your rating6 Votes
Great art & theme
Fun & easy to learn gameplay
Pretty good replayability
Very simplistic mechanics, more expansions required to appeal for more advanced board gamers
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